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Size: 793
Comment: update content - pointers, structs
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← Revision 10 as of 2013-08-08 05:16:20 ⇥
Size: 829
Comment: Rewritten
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| Deletions are marked like this. | Additions are marked like this. |
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| ||'''audio_buf'''||,,a pointer to ,,the buffer created by [[SDL_LoadWAV]]() or [[SDL_LoadWAV_RW]]()|| | ||'''audio_buf'''||a pointer to the buffer created by [[SDL_LoadWAV]]() or [[SDL_LoadWAV_RW]]()|| |
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| *<<BR>>After a WAVE file has been opened with [[SDL_LoadWAV]]() or [[SDL_LoadWAV_RW]]() its data can eventually be freed with [[SDL_FreeWAV]]().<<BR>>* | After a WAVE file has been opened with [[SDL_LoadWAV]]() or [[SDL_LoadWAV_RW]]() its data can eventually be freed with [[SDL_FreeWAV]](). It is safe to call this function with a NULL pointer. |
SDL_FreeWAV
Use this function to free data previously allocated with SDL_LoadWAV() or SDL_LoadWAV_RW().
Syntax
void SDL_FreeWAV(Uint8* audio_buf)
Function Parameters
audio_buf |
a pointer to the buffer created by SDL_LoadWAV() or SDL_LoadWAV_RW() |
Code Examples
SDL_AudioSpec wav_spec;
Uint32 wav_length;
Uint8 *wav_buffer;
/* Load the WAV */
if (SDL_LoadWAV("test.wav", &wav_spec, &wav_buffer, &wav_length) == NULL) {
fprintf(stderr, "Could not open test.wav: %s\n", SDL_GetError());
} else {
/* Do stuff with the WAV data, and then... */
SDL_FreeWAV(wav_buffer);
}
Remarks
After a WAVE file has been opened with SDL_LoadWAV() or SDL_LoadWAV_RW() its data can eventually be freed with SDL_FreeWAV(). It is safe to call this function with a NULL pointer.
