Wiki Page Content

Revision 1 as of 2013-10-31 22:28:09

Clear message

DRAFT

SDL_GL_GetCurrentWindow

Use this function to get the currently active OpenGL window.

Syntax

SDL_Window* SDL_GL_GetCurrentWindow(void)

Return Value

Returns the currently active OpenGL window on success or NULL on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

You can add useful comments here

Version

This function since available in SDL 2.0.0.


CategoryAPI, CategoryVideo

(Page Info.)
Feedback
Please include your contact information if you'd like to receive a reply.
Submit