Wiki Page Content

Differences between revisions 1 and 2
Revision 1 as of 2013-12-07 14:57:43
Size: 1682
Comment: Created page using content from SDL_video.h header.
Revision 2 as of 2013-12-07 15:17:08
Size: 1681
Comment: Removed ;.
Deletions are marked like this. Additions are marked like this.
Line 19: Line 19:
                            int* h);                             int* h)

DRAFT

SDL_GL_GetDrawableSize

Use this function to get the size of a window's underlying drawable (for use with glViewport).

Syntax

void SDL_GL_GetDrawableSize(SDL_Window* window,
                            int*        w,
                            int*        h)

Function Parameters

window

the Window from which the drawable size should be queried

w

a Pointer to variable for storing the width, may be NULL

h

a Pointer to variable for storing the height, may be NULL

Code Examples

You can add your code example here

Remarks

This may differ from SDL_GetWindowSize if we're rendering to a high-DPI drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with high-DPI support (Apple calls this "Retina"), and not disabled by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.

Version

This function is available since SDL 2.0.1.


CategoryAPI, CategoryVideo

None: SDL_GL_GetDrawableSize (last edited 2016-01-01 18:40:17 by PhilippWiesemann)

(Page Info.)
Feedback
Please include your contact information if you'd like to receive a reply.
Submit