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Revision 2 as of 2013-12-07 15:17:08
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Revision 3 as of 2014-05-18 18:08:13
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Editor: CharlesSwain
Comment: Fixed link to SDL_GetWindowSize.
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This may differ from SDL_GetWindowSize if we're rendering to a high-DPI drawable, i.e. the window was created with [[SDL_WINDOW_ALLOW_HIGHDPI]] on a platform with high-DPI support (Apple calls this "Retina"), and not disabled by the [[SDL_HINT_VIDEO_HIGHDPI_DISABLED]] hint. This may differ from [[SDL_GetWindowSize]] if we're rendering to a high-DPI drawable, i.e. the window was created with [[SDL_WINDOW_ALLOW_HIGHDPI]] on a platform with high-DPI support (Apple calls this "Retina"), and not disabled by the [[SDL_HINT_VIDEO_HIGHDPI_DISABLED]] hint.

DRAFT

SDL_GL_GetDrawableSize

Use this function to get the size of a window's underlying drawable (for use with glViewport).

Syntax

void SDL_GL_GetDrawableSize(SDL_Window* window,
                            int*        w,
                            int*        h)

Function Parameters

window

the Window from which the drawable size should be queried

w

a Pointer to variable for storing the width, may be NULL

h

a Pointer to variable for storing the height, may be NULL

Code Examples

You can add your code example here

Remarks

This may differ from SDL_GetWindowSize if we're rendering to a high-DPI drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with high-DPI support (Apple calls this "Retina"), and not disabled by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.

Version

This function is available since SDL 2.0.1.


CategoryAPI, CategoryVideo

None: SDL_GL_GetDrawableSize (last edited 2016-01-01 18:40:17 by PhilippWiesemann)

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