Wiki Page Content

Differences between revisions 2 and 3
Revision 2 as of 2010-01-21 18:27:04
Size: 894
Editor: SheenaSmith
Comment: Update WindowID > Window*
Revision 3 as of 2010-08-29 23:59:57
Size: 847
Editor: SheenaSmith
Comment: update content (w/ Sam); remove 'draft' note
Deletions are marked like this. Additions are marked like this.
Line 3: Line 3:
||<tablewidth="100%" style="color: #FF0000;" :> DRAFT||
Line 17: Line 16:
||'''window'''||the type used to identify the window||
||'''context'''||the SDL_GLContext associated with the window||
||'''window'''||the window to associate with the context||
||'''context'''||the OpenGL context to associate with the window||
Line 32: Line 31:
 .[[SDL_OtherFunction]]  .[[SDL_GL_CreateContext]]

SDL_GL_MakeCurrent

Use this function to set up an OpenGL context for rendering into an OpenGL window.

Syntax

int SDL_GL_MakeCurrent(SDL_Window*   window,
                       SDL_GLContext context)

Function Parameters

window

the window to associate with the context

context

the OpenGL context to associate with the window

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

You can add useful comments here


CategoryAPI, CategoryVideo

None: SDL_GL_MakeCurrent (last edited 2011-01-02 04:40:55 by SheenaSmith)

(Page Info.)
Feedback
Please include your contact information if you'd like to receive a reply.
Submit