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| See [[SDL_GL_BindTexture]] for examples on how to use these functions | See [[SDL_GL_BindTexture]] for examples on how to use these functions |
SDL_GL_UnbindTexture
Use this function to bind an OpenGL/ES/ES2 texture to the current context for use with when rendering OpenGL primitives directly.
Syntax
int SDL_GL_UnbindTexture(SDL_Texture *texture)
Function Parameters
texture |
the texture to unbind from the current OpenGL/ES/ES2 context |
Return Value
Returns 0 on success, or -1 if the operation is not supported
Remarks
See SDL_GL_BindTexture for examples on how to use these functions
