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Revision 1 as of 2012-09-03 14:48:04

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SDL_GL_BindTexture

Use this function to bind an OpenGL/ES/ES2 texture to the current context for use with when rendering OpenGL primitives directly.

Syntax

int SDL_GL_UnbindTexture(SDL_Texture *texture)

Function Parameters

texture

the texture to unbind from the current OpenGL/ES/ES2 context

Return Value

Returns 0 on success, or -1 if the operation is not supported

Remarks

See SDL_GL_BindTexture for examples on how to use these functions


CategoryAPI, CategoryVideo


CategoryAPI

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