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| An enumeration that sets OpenGL configuration attributes. | An enumeration of OpenGL configuration attributes. |
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| ||SDL_GL_RED_SIZE|||| ||SDL_GL_GREEN_SIZE|||| ||SDL_GL_BLUE_SIZE|||| ||SDL_GL_ALPHA_SIZE|||| ||SDL_GL_BUFFER_SIZE|||| ||SDL_GL_DOUBLEBUFFER|||| ||SDL_GL_DEPTH_SIZE|||| ||SDL_GL_STENCIL_SIZE|||| ||SDL_GL_ACCUM_RED_SIZE|||| ||SDL_GL_ACCUM_GREEN_SIZE|||| ||SDL_GL_ACCUM_BLUE_SIZE|||| ||SDL_GL_ACCUM_ALPHA_SIZE|||| |
||SDL_GL_RED_SIZE||the minimum number of bits for the red channel of the color buffer; defaults to 3|| ||SDL_GL_GREEN_SIZE||the minimum number of bits for the green channel of the color buffer; defaults to 3|| ||SDL_GL_BLUE_SIZE||the minimum number of bits for the blue channel of the color buffer; defaults to 2|| ||SDL_GL_ALPHA_SIZE||the minimum number of bits for the alpha channel of the color buffer;defaults to 0|| ||SDL_GL_BUFFER_SIZE||defaults to 0|| ||SDL_GL_DOUBLEBUFFER||whether the output is single or double buffered; defaults to double|| ||SDL_GL_DEPTH_SIZE||the minimum number of bits in the depth buffer; defaults to 16|| ||SDL_GL_STENCIL_SIZE||the minimum number of bits in the stencil buffer; defaults to 0|| ||SDL_GL_ACCUM_RED_SIZE||the minimum number of bits for the red channel of the accumulation buffer; defaults to 0|| ||SDL_GL_ACCUM_GREEN_SIZE||the minimum number of bits for the green channel of the accumulation buffer; defaults to 0|| ||SDL_GL_ACCUM_BLUE_SIZE||the minimum number of bits for the blue channel of the accumulation buffer; defaults to 0|| ||SDL_GL_ACCUM_ALPHA_SIZE||the minimum number of bits for the alpha channel of the accumulation buffer; defaults to 0|| |
SDL_GLattr
An enumeration of OpenGL configuration attributes.
Values
SDL_GL_RED_SIZE |
the minimum number of bits for the red channel of the color buffer; defaults to 3 |
SDL_GL_GREEN_SIZE |
the minimum number of bits for the green channel of the color buffer; defaults to 3 |
SDL_GL_BLUE_SIZE |
the minimum number of bits for the blue channel of the color buffer; defaults to 2 |
SDL_GL_ALPHA_SIZE |
the minimum number of bits for the alpha channel of the color buffer;defaults to 0 |
SDL_GL_BUFFER_SIZE |
defaults to 0 |
SDL_GL_DOUBLEBUFFER |
whether the output is single or double buffered; defaults to double |
SDL_GL_DEPTH_SIZE |
the minimum number of bits in the depth buffer; defaults to 16 |
SDL_GL_STENCIL_SIZE |
the minimum number of bits in the stencil buffer; defaults to 0 |
SDL_GL_ACCUM_RED_SIZE |
the minimum number of bits for the red channel of the accumulation buffer; defaults to 0 |
SDL_GL_ACCUM_GREEN_SIZE |
the minimum number of bits for the green channel of the accumulation buffer; defaults to 0 |
SDL_GL_ACCUM_BLUE_SIZE |
the minimum number of bits for the blue channel of the accumulation buffer; defaults to 0 |
SDL_GL_ACCUM_ALPHA_SIZE |
the minimum number of bits for the alpha channel of the accumulation buffer; defaults to 0 |
SDL_GL_STEREO |
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SDL_GL_MULTISAMPLEBUFFERS |
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SDL_GL_MULTISAMPLESAMPLES |
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SDL_GL_ACCELERATED_VISUAL |
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SDL_GL_RETAINED_BACKING |
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SDL_GL_CONTEXT_MAJOR_VERSION |
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SDL_GL_CONTEXT_MINOR_VERSION |
Code Examples
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