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||SDL_GL_ALPHA_SIZE||the minimum number of bits for the alpha channel of the color buffer;defaults to 0|| ||SDL_GL_ALPHA_SIZE||the minimum number of bits for the alpha channel of the color buffer; defaults to 0||
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||SDL_GL_DOUBLEBUFFER||whether the output is single or double buffered; defaults to double|| ||SDL_GL_DOUBLEBUFFER||whether the output is single or double buffered; defaults to double buffering on||
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||SDL_GL_STEREO||||
||SDL_GL_MULTISAMPLEBUFFERS||||
||SDL_GL_STEREO||whether the output is stereo 3D; defaults to off||
||SDL_GL_MULTISAMPLEBUFFERS||the number of buffers used for multisample anti-aliasing; defaults to 0; see [[#multisample|Remarks]] for details||
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''You can add useful comments here'' <<Anchor(multisample)>> [[http://en.wikipedia.org/wiki/Multisample_anti-aliasing|Multisample anti-aliasing]] is a type of full screen anti-aliasing. Multipsample anti-aliasing defaults to off but can be turned on by setting SDL``_GL``_MULTISAMPLEBUFFERS to 1 and SDL_``GL_``MULTISAMPLESAMPLES to a value greater than 0.

SDL_GLattr

An enumeration of OpenGL configuration attributes.

Values

SDL_GL_RED_SIZE

the minimum number of bits for the red channel of the color buffer; defaults to 3

SDL_GL_GREEN_SIZE

the minimum number of bits for the green channel of the color buffer; defaults to 3

SDL_GL_BLUE_SIZE

the minimum number of bits for the blue channel of the color buffer; defaults to 2

SDL_GL_ALPHA_SIZE

the minimum number of bits for the alpha channel of the color buffer; defaults to 0

SDL_GL_BUFFER_SIZE

defaults to 0

SDL_GL_DOUBLEBUFFER

whether the output is single or double buffered; defaults to double buffering on

SDL_GL_DEPTH_SIZE

the minimum number of bits in the depth buffer; defaults to 16

SDL_GL_STENCIL_SIZE

the minimum number of bits in the stencil buffer; defaults to 0

SDL_GL_ACCUM_RED_SIZE

the minimum number of bits for the red channel of the accumulation buffer; defaults to 0

SDL_GL_ACCUM_GREEN_SIZE

the minimum number of bits for the green channel of the accumulation buffer; defaults to 0

SDL_GL_ACCUM_BLUE_SIZE

the minimum number of bits for the blue channel of the accumulation buffer; defaults to 0

SDL_GL_ACCUM_ALPHA_SIZE

the minimum number of bits for the alpha channel of the accumulation buffer; defaults to 0

SDL_GL_STEREO

whether the output is stereo 3D; defaults to off

SDL_GL_MULTISAMPLEBUFFERS

the number of buffers used for multisample anti-aliasing; defaults to 0; see Remarks for details

SDL_GL_MULTISAMPLESAMPLES

SDL_GL_ACCELERATED_VISUAL

SDL_GL_RETAINED_BACKING

SDL_GL_CONTEXT_MAJOR_VERSION

SDL_GL_CONTEXT_MINOR_VERSION

Code Examples

You can add your code example here

Remarks

Multisample anti-aliasing is a type of full screen anti-aliasing. Multipsample anti-aliasing defaults to off but can be turned on by setting SDL_GL_MULTISAMPLEBUFFERS to 1 and SDL_GL_MULTISAMPLESAMPLES to a value greater than 0.


CategoryEnum

None: SDL_GLattr (last edited 2015-04-26 20:08:02 by PhilippWiesemann)

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