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Revision 2 as of 2009-12-21 05:36:25

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SDL_GLattr

An enumeration of OpenGL configuration attributes.

Values

SDL_GL_RED_SIZE

the minimum number of bits for the red channel of the color buffer; defaults to 3

SDL_GL_GREEN_SIZE

the minimum number of bits for the green channel of the color buffer; defaults to 3

SDL_GL_BLUE_SIZE

the minimum number of bits for the blue channel of the color buffer; defaults to 2

SDL_GL_ALPHA_SIZE

the minimum number of bits for the alpha channel of the color buffer;defaults to 0

SDL_GL_BUFFER_SIZE

defaults to 0

SDL_GL_DOUBLEBUFFER

whether the output is single or double buffered; defaults to double

SDL_GL_DEPTH_SIZE

the minimum number of bits in the depth buffer; defaults to 16

SDL_GL_STENCIL_SIZE

the minimum number of bits in the stencil buffer; defaults to 0

SDL_GL_ACCUM_RED_SIZE

the minimum number of bits for the red channel of the accumulation buffer; defaults to 0

SDL_GL_ACCUM_GREEN_SIZE

the minimum number of bits for the green channel of the accumulation buffer; defaults to 0

SDL_GL_ACCUM_BLUE_SIZE

the minimum number of bits for the blue channel of the accumulation buffer; defaults to 0

SDL_GL_ACCUM_ALPHA_SIZE

the minimum number of bits for the alpha channel of the accumulation buffer; defaults to 0

SDL_GL_STEREO

SDL_GL_MULTISAMPLEBUFFERS

SDL_GL_MULTISAMPLESAMPLES

SDL_GL_ACCELERATED_VISUAL

SDL_GL_RETAINED_BACKING

SDL_GL_CONTEXT_MAJOR_VERSION

SDL_GL_CONTEXT_MINOR_VERSION

Code Examples

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Remarks

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