Load a set of mappings from a file, filtered by the current SDL_GetPlatform()
Defined in SDL_gamecontroller.h
#define SDL_GameControllerAddMappingsFromFile(file) SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(file, "rb"), 1)
Convenience macro.
"gamecontrollerdb.txt"); SDL_GameControllerAddMappingsFromFile(
CategoryAPI, CategoryAPIMacro, CategoryGameController