Results 1 - 4 of 4 results out of about 6839 pages. (3.80 seconds)
- SDL_GameControllerGetBindForButton . . . 3 matches
- ...r button mapping.
<<TableOfContents()>>
== Syntax ==
{{{#!highlight cpp
SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameController* gamecontroller,...
- SDL_GameControllerGetBindForAxis . . . 3 matches
- ...ler axis mapping.
<<TableOfContents()>>
== Syntax ==
{{{#!highlight cpp
SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController* gamecontroller,
...
- SDL_GameControllerBindType . . . 2 matches
- ...ndType =
An enumeration of the different kinds of SDL_Joystick controls a [[SDL_GameControllerButtonBind]] can map to.
<<TableOfContents()>>
== Values ==
||SDL_CONTROLLER_BINDTY...
- ToDo . . . 1 match
- ...ent]]
* [[SDL_ControllerDeviceEvent]]
==== SDL_gamecontroller.h ====
* [[SDL_GameControllerButtonBind]]
==== SDL_haptic.h ====
These structures are currently documented as "dra...
