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Query or change current state of Game Controller events.
int SDL_GameControllerEventState(int state);
Returns the same value passed to the function, with exception to -1 (SDL_QUERY), which will return the current state.
If controller events are disabled, you must call SDL_GameControllerUpdate() yourself and check the state of the controller when you want controller information.
Any number can be passed to SDL_GameControllerEventState(), but only -1, 0, and 1 will have any effect. Other numbers will just be returned.
This function is available since SDL 2.0.0.
"%i\n", SDL_GameControllerEventState(SDL_QUERY)); /* prints 1 */ printf("%i\n", SDL_GameControllerEventState(SDL_IGNORE)); /* prints 0 */ printf("%i\n", SDL_GameControllerEventState(SDL_QUERY)); /* prints 0 */printf(
CategoryAPI, CategoryGameController, CategoryDraft