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SDL Wiki

Draft

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SDL_GameControllerEventState

Query or change current state of Game Controller events.

Syntax

int SDL_GameControllerEventState(int state);

Function Parameters

state

can be one of SDL_QUERY, SDL_IGNORE, or SDL_ENABLE

Return Value

Returns the same value passed to the function, with exception to -1 (SDL_QUERY), which will return the current state.

Remarks

If controller events are disabled, you must call SDL_GameControllerUpdate() yourself and check the state of the controller when you want controller information.

Any number can be passed to SDL_GameControllerEventState(), but only -1, 0, and 1 will have any effect. Other numbers will just be returned.

Version

This function is available since SDL 2.0.0.

Code Examples

printf("%i\n", SDL_GameControllerEventState(SDL_QUERY));  /* prints 1 */
printf("%i\n", SDL_GameControllerEventState(SDL_IGNORE)); /* prints 0 */
printf("%i\n", SDL_GameControllerEventState(SDL_QUERY));  /* prints 0 */
SDL_JoystickEventState

CategoryAPI, CategoryGameController, CategoryDraft


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