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Size: 1843
Comment: link SDL_GameControllerButtonBind struct
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← Revision 4 as of 2019-02-24 05:54:12 ⇥
Size: 1980
Comment: improve return value description
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| Use this function to get the SDL joystick layer binding for a controller button mapping. | Use this function to get the SDL joystick layer binding for a controller axis mapping. |
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| Returns a binding on success or an empty binding on failure. | Returns a [[SDL_GameControllerButtonBind]] describing the bind.<<BR>> On failure (like the given Controller axis doesn't exist on the device), its `.bindType` will be `SDL_CONTROLLER_BINDTYPE_NONE`. |
DRAFT |
SDL_GameControllerGetBindForAxis
Use this function to get the SDL joystick layer binding for a controller axis mapping.
Contents
Syntax
SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController* gamecontroller,
SDL_GameControllerAxis axis)
Function Parameters
gamecontroller |
a game controller |
axis |
an axis enum value (one of the SDL_GameControllerAxis values) |
Return Value
Returns a SDL_GameControllerButtonBind describing the bind.
On failure (like the given Controller axis doesn't exist on the device), its .bindType will be SDL_CONTROLLER_BINDTYPE_NONE.
Code Examples
You can add your code example here
Remarks
You can add useful comments here
Version
This function is available since SDL 2.0.0.
Related Structures
