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Revision 4 as of 2019-02-24 05:54:57

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DRAFT

SDL_GameControllerGetBindForButton

Use this function to get the SDL joystick layer binding for this controller button mapping.

Syntax

SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameController*      gamecontroller,
                                                                SDL_GameControllerButton button)

Function Parameters

gamecontroller

a game controller

button

a button enum value (one of the SDL_GameControllerButton values)

Return Value

Returns a SDL_GameControllerButtonBind describing the bind.
On failure (like the given Controller button doesn't exist on the device), its .bindType will be SDL_CONTROLLER_BINDTYPE_NONE.

Code Examples

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Remarks

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Version

This function is available since SDL 2.0.0.


CategoryAPI, CategoryGameController

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