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Revision 1 as of 2013-10-29 20:17:54
Size: 1536
Comment: Added page for SDL_GameControllerGetButtonFromString() using content from headers.
Revision 2 as of 2014-09-22 18:25:16
Size: 1567
Comment: Added link to SDL_GameControllerButton.
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Returns a button mapping on success or SDL_CONTROLLER_BUTTON_INVALID on failure. Returns a button mapping ([[SDL_GameControllerButton]]) on success or SDL_CONTROLLER_BUTTON_INVALID on failure.

DRAFT

SDL_GameControllerGetButtonFromString

Use this function to turn a string into a button mapping.

Syntax

SDL_GameControllerButton SDL_GameControllerGetButtonFromString(const char* pchString)

Function Parameters

pchString

a string

Return Value

Returns a button mapping (SDL_GameControllerButton) on success or SDL_CONTROLLER_BUTTON_INVALID on failure.

Code Examples

You can add your code example here

Remarks

You can add useful comments here

Version

This function is available since SDL 2.0.0.


CategoryAPI, CategoryGameController

None: SDL_GameControllerGetButtonFromString (last edited 2014-09-22 18:25:16 by PhilippWiesemann)

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