|
Size: 1652
Comment: Removed unrelated CategoryInput, changed description to lowercase.
|
← Revision 3 as of 2014-09-22 18:14:41 ⇥
Size: 1664
Comment: Added link toSDL_GameControllerAxis and fixed camel case links.
|
| Deletions are marked like this. | Additions are marked like this. |
| Line 22: | Line 22: |
| ||'''axis'''||an enum value for a given GameController axis|| | ||'''axis'''||an enum value for a given [[SDL_GameControllerAxis]]|| |
| Line 26: | Line 26: |
| Returns a string for the given axis, or NULL if an invalid axis is specified. The string returned is of the format used by GameController mapping strings. | Returns a string for the given axis, or NULL if an invalid axis is specified. The string returned is of the format used by SDL_!GameController mapping strings. |
DRAFT |
SDL_GameControllerGetStringForAxis
Use this function to convert from an axis enum to a string.
Contents
Syntax
const char* SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis)
Function Parameters
axis |
an enum value for a given SDL_GameControllerAxis |
Return Value
Returns a string for the given axis, or NULL if an invalid axis is specified. The string returned is of the format used by SDL_GameController mapping strings.
Code Examples
You can add your code example here
Remarks
You can add useful comments here
