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Revision 6 as of 2015-12-04 23:08:58
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Comment: Added remark.
Revision 7 as of 2016-04-10 22:28:19
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Comment: Added SDL_Init() in example.
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SDL_Init(SDL_INIT_GAMECONTROLLER);

DRAFT

SDL_GameControllerMapping

Use this function to get the current mapping of a Game Controller.

Syntax

char* SDL_GameControllerMapping(SDL_GameController* gamecontroller)

Function Parameters

gamecontroller

the game controller you want to get the current mapping for

Return Value

Returns a string that has the controller's mapping. More information about the mapping can be found on SDL_GameControllerAddMapping; call SDL_GetError() for more information.

Code Examples

#include <stdio.h> /* for printf() */

/* ... */

SDL_GameController *ctrl;
int i;

SDL_Init(SDL_INIT_GAMECONTROLLER);

for (i = 0; i < SDL_NumJoysticks(); ++i) {
    if (SDL_IsGameController(i)) {
        printf("Index \'%i\' is a compatible controller, named \'%s\'\n", i, SDL_GameControllerNameForIndex(i));
        ctrl = SDL_GameControllerOpen(i);
        printf("Controller %i is mapped as \"%s\".\n", i, SDL_GameControllerMapping(ctrl));
    } else {
        printf("Index \'%i\' is not a compatible controller.", i);
    }
}

Remarks

The returned string must be freed with SDL_free().


CategoryAPI, CategoryGameController

None: SDL_GameControllerMapping (last edited 2016-04-10 22:39:25 by PhilippWiesemann)

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