SDL Wiki
(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)

SDL_GameControllerUpdate

Manually pump game controller updates if not using the loop.

Syntax

void SDL_GameControllerUpdate(void);

Remarks

This function is called automatically by the event loop if events are enabled. Under such circumstances, it will not be necessary to call this function.

Version

This function is available since SDL 2.0.0.


CategoryAPI


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