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= SDL_GetBasePath = = SDL_GetBasePath (SDL 2.0.1+) =

DRAFT

SDL_GetBasePath (SDL 2.0.1+)

Use this function to get the directory where the application was run from. This is where the application data directory is.

Syntax

char *SDL_GetBasePath(void)

Return Value

Returns the an absolute path in UTF-8 encoding do the application data directory. NULL will be returned on error or when the platform doesn't implement this functionality, call SDL_GetError() for more information.

The return path will be gauranteed to end with a path separator ('\' on Windows, '/' most other platforms)

The pointer returned is owned by you. Please call SDL_free on the pointer when you are done with it.

Code Examples

char *data_path = NULL;

int InitializeDataPath() {
    char *base_path = SDL_GetBasePath();
    if (base_path) {
        data_path = SDL_strdup(base_path);
        SDL_free(base_path);
    } else {
        data_path = SDL_strdup("./");
    }
}

Remarks

This is not necessarily a fast call, though, so you should call this once near startup and save the string if you need it.

*Mac OS X and iOS Specific Functionality* If the application is in a ".app" bundle, this function returns the Resource directory (e.g. MyApp.app/Contents/Resources/). This behaviour can be overridden by adding a property to the Info.plist file. Adding a string key with the name SDL_FILESYSTEM_BASE_DIR_TYPE with a supported value will change the behaviour.

Supported values for the SDL_FILESYSTEM_BASE_DIR_TYPE property (Given an application in /Applications/SDLApp/MyApp.app):

Value

Description

Example returned path

resource

The bundle resource directory (the default)

/Applications/SDLApp/MyApp.app/Contents/Resources

bundle

The Bundle directory

/Applications/SDLApp/MyApp.app/

parent

The containing directory of the bundle

/Applications/SDLApp/


CategoryAPI, CategoryFilesystem

None: SDL_GetBasePath (last edited 2015-05-08 19:32:03 by PhilippWiesemann)

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