Results 126 - 150 of 261 results out of about 6839 pages. (3.73 seconds)
- SDL_LoadFunction . . . 1 match
- ...rn Value ==
Returns a pointer to the function or NULL if there was an error; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
#include "SDL.h"
...
- SDL_LoadDollarTemplates . . . 1 match
- ...r of loaded templates on success or a negative error code (or 0) on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your...
- SDL_LoadBMP_RW . . . 1 match
- ... a pointer to a new [[SDL_Surface]] structure or NULL if there was an error; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your ...
- SDL_JoystickOpen . . . 1 match
- ... Return Value ==
Returns a joystick identifier or NULL if an error occurred; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
SDL_Joystick *joy...
- SDL_JoystickNumHats . . . 1 match
- ...turns the number of POV hats on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your ...
- SDL_JoystickNumButtons . . . 1 match
- ...eturns the number of buttons on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your ...
- SDL_JoystickNumBalls . . . 1 match
- ...rns the number of trackballs on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your ...
- SDL_JoystickNumAxes . . . 1 match
- ...axis controls/number of axes on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
/* <<Color2(col=green,text="Is this the number of axes l...
- SDL_JoystickNameForIndex . . . 1 match
- ...the selected joystick. If no name can be found, this function returns NULL; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
/* Print the nam...
- SDL_JoystickName . . . 1 match
- ...the selected joystick. If no name can be found, this function returns NULL; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
/* Print the nam...
- SDL_JoystickIsHaptic . . . 1 match
- ...stick is haptic, SDL_FALSE if it isn't, or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your ...
- SDL_JoystickInstanceID . . . 1 match
- ...ID of the specified joystick on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your ...
- SDL_JoystickGetGUID . . . 1 match
- ...joystick. If called on an invalid index, this function returns a zero GUID; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your...
- SDL_JoystickGetDeviceGUID . . . 1 match
- ...joystick. If called on an invalid index, this function returns a zero GUID; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your...
- SDL_JoystickGetBall . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
int delta_x, delt...
- SDL_JoystickGetAxis . . . 1 match
- ...igned integer representing the current position of the axis or 0 on failure; call [[SDL_GetError]]() for more information.
The state is a value ranging from -32768 to 32767. /* <<...
- SDL_JoystickGetAttached . . . 1 match
- ...=
Returns SDL_TRUE if the joystick has been opened, SDL_FALSE if it has not; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your ...
- SDL_JoystickFromInstanceID . . . 1 match
- ...
== Return Value ==
Returns an SDL_Joystick on success or NULL on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your...
- SDL_JoystickEventState . . . 1 match
- ...==
Returns 1 if enabled, 0 if disabled, or a negative error code on failure; call [[SDL_GetError]]() for more information.
If '''state''' is SDL_QUERY then the current state is re...
- SDL_JoystickCurrentPowerLevel . . . 1 match
- ...s or [[SDL_JoystickPowerLevel|SDL_JOYSTICK_POWER_UNKNOWN]] if it is unknown; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your...
- SDL_IsDeviceDisconnected . . . 1 match
- ... Value ==
Returns ^# if the device is disconnected, # if it is connected^ ; call [[SDL_GetError]]() for more information,,.
<<Color2(col=green,text="Can't find reference for valu...
- SDL_InitSubSystem . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
/* Separating Joy...
- SDL_HapticUpdateEffect . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your ...
- SDL_HapticUnpause . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your ...
- SDL_HapticStopEffect . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your ...
