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- SDL_GL_BindTexture . . . 1 match
- ...turn Value ==
Returns 0 on success, or -1 if the operation is not supported; call [[SDL_GetError]]() for more information.
== Code Examples ==
The following are three examples ext...
- SDL_FillRects . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your ...
- SDL_FillRect . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
/* Declaring the ...
- SDL_Direct3D9GetAdapterIndex . . . 1 match
- ...urns the !D3D9 adapter index on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your...
- SDL_DestroyWindow . . . 1 match
- ...l return immediately after setting the SDL error message to "Invalid window". See [[SDL_GetError]]().
== Related Functions ==
.[[SDL_CreateWindow]]
.[[SDL_CreateWindowFrom]]
--...
- SDL_DequeueAudio . . . 1 match
- ...lue ==
Returns number of bytes dequeued, which could be less than requested; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your...
- SDL_DXGIGetOutputInfo . . . 1 match
- ...||
== Return Value ==
Returns SDL_TRUE on success or SDL_FALSE on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your...
- SDL_CreateWindowFrom . . . 1 match
- ...
== Return Value ==
Returns the window that was created or NULL on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your ...
- SDL_CreateSystemCursor . . . 1 match
- ...tails||
== Return Value ==
Returns a cursor on success or NULL on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
SDL_Cursor* curs...
- SDL_CreateSemaphore . . . 1 match
- ... semaphore||
== Return Value ==
Returns a new semaphore or NULL on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
## Begin Semaphore Example
Typical u...
- SDL_CreateRenderer . . . 1 match
- ...rn Value ==
Returns a valid rendering context or NULL if there was an error; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
#include "SDL.h"
...
- SDL_CreateMutex . . . 1 match
- ...turn Value ==
Returns the initialized and unlocked mutex or NULL on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
## Begin Mutex Example
{{{#!highligh...
- SDL_CreateCursor . . . 1 match
- ...ns a new cursor with the specified parameters on success or NULL on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
/* Stolen from t...
- SDL_CreateCond . . . 1 match
- ...}}}
== Return Value ==
Returns a new condition variable or NULL on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
## Begin Condition Variable Example
...
- SDL_ConvertSurfaceFormat . . . 1 match
- ... set to 0||
== Return Value ==
Returns the new surface, or NULL on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your ...
- SDL_ConvertSurface . . . 1 match
- ...turns the new [[SDL_Surface]] structure that is created or NULL if it fails; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
// SDL_Surface *...
- SDL_ConvertPixels . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your ...
- SDL_ConvertAudio . . . 1 match
- ...e conversion was completed successfully or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
// Change 1024 st...
- SDL_CondWaitTimeout . . . 1 match
- ...n is not signaled in the allotted time, or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
SDL_bool conditio...
- SDL_CondWait . . . 1 match
- ... Value ==
Returns 0 when it is signaled or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
<<Include(SDL_CreateCond, , , from="...
- SDL_CondSignal . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
<<Include(SDL_CreateCond, , , from="...
- SDL_CondBroadcast . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
SDL_bool conditio...
- SDL_CaptureMouse . . . 1 match
- ...apturing||
== Return Value ==
Returns 0 on success or -1 if not supported; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your...
- SDL_BuildAudioCVT . . . 1 match
- ...prepared, 0 if no conversion is needed, or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
// Change 1024 st...
- SDL_BlitSurface . . . 1 match
- ... ==
Returns 0 if the blit is successful or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
SDL_BlitSurface(...
