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- SDL_SemTryWait . . . 1 match
- ...MUTEX_TIMEDOUT if the wait would block, or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
SDL_atomic_t done...
- SDL_SemPost . . . 1 match
- ...= Return Value ==
Returns 0 on success or a negative error code on failure ; call [[SDL_GetError]]() for more information.
== Code Examples ==
<<Include(SDL_CreateSemaphore, , , f...
- SDL_SaveDollarTemplate . . . 1 match
- ...ps]] to save to||
== Return Value ==
Returns 1 on success or 0 on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your...
- SDL_SaveBMP_RW . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your ...
- SDL_SaveAllDollarTemplates . . . 1 match
- ...n Value ==
Returns the number of saved templates on success or 0 on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your...
- SDL_RenderSetViewport . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
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- SDL_RenderSetScale . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your...
- SDL_RenderSetLogicalSize . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your...
- SDL_RenderSetIntegerScale . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your...
- SDL_RenderSetClipRect . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your ...
- SDL_RenderReadPixels . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
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- SDL_RenderIsClipEnabled . . . 1 match
- ...Return Value ==
Returns SDL_TRUE if clipping is enabled or SDL_FALSE if not; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your...
- SDL_RenderGetIntegerScale . . . 1 match
- ...ns SDL_TRUE if integer scales are forced or SDL_FALSE if not and on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your...
- SDL_RenderGetD3D9Device . . . 1 match
- ...D device associated with given renderer or NULL if it is not a D3D renderer; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your...
- SDL_RenderFillRects . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your ...
- SDL_RenderFillRect . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
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- SDL_RenderDrawRects . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your ...
- SDL_RenderDrawRect . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your ...
- SDL_RenderDrawPoints . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
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- SDL_RenderDrawPoint . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your ...
- SDL_RenderDrawLines . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
#include "SDL.h"
...
- SDL_RenderDrawLine . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
#include "SDL.h"
...
- SDL_RenderCopyEx . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your ...
- SDL_RenderCopy . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
#include "SDL.h"...
- SDL_RenderClear . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
#include "SDL.h"
...
