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- SDL_GetNumDisplayModes . . . 1 match
- ...lue ==
Returns a number >= 1 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
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// For now we...
- SDL_GetKeyFromName . . . 1 match
- ...rn Value ==
Returns key code, or SDLK_UNKNOWN if the name wasn't recognized; call [[SDL_GetError]]() for more information.
/* <<Color2(col=green,text="Should it refer to SDL_Keyco...
- SDL_GetDisplayUsableBounds . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your...
- SDL_GetDisplayName . . . 1 match
- ...turns the name of a display or NULL for an invalid display index or failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
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- SDL_GetDisplayDPI . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
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- SDL_GetColorKey . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
If the surface doesn't have color key enabled this funct...
- SDL_GetClosestDisplayMode . . . 1 match
- ...ssed in value '''closest''' or NULL if no matching video mode was available; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
// Using SDL2's S...
- SDL_GetClipboardText . . . 1 match
- ...== Return Value ==
Returns the clipboard text on success or NULL on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
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- SDL_GetBasePath . . . 1 match
- ...returned on error or when the platform doesn't implement this functionality, call [[SDL_GetError]]() for more information.
The return path will be guaranteed to end with a path se...
- SDL_GameControllerMappingForGUID . . . 1 match
- ...is desired||
== Return Value ==
Returns a mapping string or NULL on error; call [[SDL_GetError]]() for more information.
== Code Examples ==
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You can add your...
- SDL_GameControllerMapping . . . 1 match
- ...string that has the controller's mapping or NULL if no mapping is available; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
#include "SDL.h"
...
- SDL_GameControllerGetJoystick . . . 1 match
- ...hen delete this comment.
== Return Value ==
Returns a SDL_Joystick object; call [[SDL_GetError]]() for more information.
== Code Examples ==
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#include <stdio....
- SDL_GameControllerGetButton . . . 1 match
- ...rn Value ==
Returns 1 for pressed state or 0 for not pressed state or error; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your...
- SDL_GameControllerGetAxis . . . 1 match
- ...Value ==
Returns axis state (including 0) on success or 0 (also) on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your...
- SDL_GameControllerFromInstanceID . . . 1 match
- ...eturn Value ==
Returns an SDL_!GameController on success or NULL on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your ...
- SDL_GameControllerAddMappingsFromRW . . . 1 match
- ...||
== Return Value ==
Returns the number of mappings added or -1 on error; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
SDL_GameControll...
- SDL_GameControllerAddMapping . . . 1 match
- ...if a new mapping is added, 0 if an existing mapping is updated, -1 on error; call [[SDL_GetError]]() for more information.
== Code Examples ==
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You can add your...
- SDL_GL_SetSwapInterval . . . 1 match
- ...==
Returns 0 on success or -1 if setting the swap interval is not supported; call [[SDL_GetError]]() for more information.
== Code Examples ==
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- SDL_GL_MakeCurrent . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
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- SDL_GL_LoadLibrary . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
{{{#!highlight cpp
You can add your ...
- SDL_GL_GetSwapInterval . . . 1 match
- ...-1 if late swaps happen immediately instead of waiting for the next retrace; call [[SDL_GetError]]() for more information.
== Code Examples ==
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- SDL_GL_GetCurrentWindow . . . 1 match
- ...==
Returns the currently active OpenGL window on success or NULL on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
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- SDL_GL_GetCurrentContext . . . 1 match
- ...urn Value ==
Returns the currently active OpenGL context or NULL on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
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- SDL_GL_GetAttribute . . . 1 match
- ...== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
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- SDL_GL_CreateContext . . . 1 match
- ...==
Returns the OpenGL context associated with '''window''' or NULL on error; call [[SDL_GetError]]() for more details.
== Code Examples ==
{{{#!highlight cpp
// Window mode MUST ...
