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Returns a pointer to a UTF-8 string that stays valid at least until the next call to this function. If you need it around any longer, you must copy it. If the key doesn't have a name, this function returns an empty string (""). <<Color2(col=green,text="Should key here be bold? Don't think so.")>> Returns a pointer to a UTF-8 string that stays valid at least until the next call to this function. If you need it around any longer, you must copy it. If the key doesn't have a name, this function returns an empty string (""). /* <<Color2(col=green,text="Should key here be bold? Don't think so.")>> */

DRAFT

SDL_GetKeyName

Use this function to get a human-readable name for a key.

Syntax

const char* SDL_GetKeyName(SDL_Keycode key)

Function Parameters

key

the desired SDL_Keycode to query ???

Return Value

Returns a pointer to a UTF-8 string that stays valid at least until the next call to this function. If you need it around any longer, you must copy it. If the key doesn't have a name, this function returns an empty string ("").

Code Examples

You can add your code example here

Remarks

See SDL_Scancode for details. ??? Should this section mention SDL_Keycode?


CategoryAPI, CategoryKeyboard

None: SDL_GetKeyName (last edited 2016-04-10 22:13:40 by PhilippWiesemann)

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