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Size: 1762
Comment: Renamed SDL_scancode
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Size: 1774
Comment: Updated return types to match SDL_keyboard.h.
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| Deletions are marked like this. | Additions are marked like this. |
| Line 12: | Line 12: |
| Uint8* SDL_GetKeyboardState(int* numkeys) | const Uint8* SDL_GetKeyboardState(int* numkeys) |
| Line 24: | Line 24: |
| Uint8 *state = SDL_GetKeyboardState(NULL); | const Uint8 *state = SDL_GetKeyboardState(NULL); |
DRAFT |
SDL_GetKeyboardState
Use this function to get a snapshot of the current state of the keyboard.
Contents
Syntax
const Uint8* SDL_GetKeyboardState(int* numkeys)
Function Parameters
numkeys |
if non-NULL, receives the length of the returned array |
Return Value
Returns a pointer to an array of key states. *A value of 1 means that the key is pressed and a value of 0 means that it is not.* Indexes into this array are obtained by using SDL_Scancode values. *The pointer returned is a pointer to an internal SDL array. It will be valid for the whole lifetime of the application and should not be freed by the caller.*
Code Examples
green
const Uint8 *state = SDL_GetKeyboardState(NULL);
if ( state[SDL_SCANCODE_RETURN] ) {
printf("<RETURN> is pressed.\n");
}
Remarks
*green
Note: Use SDL_PumpEvents() to update the state array.
Note: This function gives you the current state after all events have been processed, so if a key or button has been pressed and released before you process events, then the pressed state will never show up in the getstate green
calls.
Note: This function doesn't take into account whether shift has been pressed or not.
*
