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Differences between revisions 8 and 9
Revision 8 as of 2013-09-01 18:26:18
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Comment: Updated usage of Color2 macro.
Revision 9 as of 2013-12-07 14:09:35
Size: 1805
Comment: Removed spaces in example.
Deletions are marked like this. Additions are marked like this.
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if ( state[SDL_SCANCODE_RETURN] ) { if (state[SDL_SCANCODE_RETURN]) {

DRAFT

SDL_GetKeyboardState

Use this function to get a snapshot of the current state of the keyboard.

Syntax

const Uint8* SDL_GetKeyboardState(int* numkeys)

Function Parameters

numkeys

if non-NULL, receives the length of the returned array

Return Value

Returns a pointer to an array of key states. *A value of 1 means that the key is pressed and a value of 0 means that it is not.* Indexes into this array are obtained by using SDL_Scancode values. *The pointer returned is a pointer to an internal SDL array. It will be valid for the whole lifetime of the application and should not be freed by the caller.*

Code Examples

Is this entered correctly? Does the \code and \endcode go in or is that doxygen markup in the header? There is a different example in the old wiki.

const Uint8 *state = SDL_GetKeyboardState(NULL);
if (state[SDL_SCANCODE_RETURN]) {
    printf("<RETURN> is pressed.\n");
}

Remarks

*From SDL_GetKeyState in old wiki.


Note: Use SDL_PumpEvents() to update the state array.

Note: This function gives you the current state after all events have been processed, so if a key or button has been pressed and released before you process events, then the pressed state will never show up in the getstate formatting here ok?

calls.

Note: This function doesn't take into account whether shift has been pressed or not.
*


CategoryAPI, CategoryKeyboard

None: SDL_GetKeyboardState (last edited 2013-12-07 14:28:51 by PhilippWiesemann)

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