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 .[[SDL_GetMouseState]] ??? Because it's essentially the same a different way  .[[SDL_GetMouseState]] ??? ''Because it's essentially the same a different way''

DRAFT

SDL_GetRelativeMouseState

Use this function to retrieve the state of the specified mouse.

Syntax

Uint8 SDL_GetRelativeMouseState(int  index,
                                int* x,
                                int* y)

Function Parameters

index

the index of the specified mouse

x

a pointer filled with the relative x coordinate of the mouse

y

a pointer filled with the relative y coordinate of the mouse

Return Value

Returns an 8 bit button bitmask of the relative button state. ???

Code Examples

You can add your code example here

Remarks

The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON(X) macros, and x and y are set to the mouse deltas since the last call to SDL_GetRelativeMouseState().


CategoryAPI, CategoryMouse

None: SDL_GetRelativeMouseState (last edited 2016-11-28 21:42:23 by PhilippWiesemann)

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