Wiki Page Content

Differences between revisions 2 and 3
Revision 2 as of 2010-03-11 21:30:54
Size: 1198
Editor: SheenaSmith
Comment:
Revision 3 as of 2010-08-13 03:36:23
Size: 1060
Editor: SheenaSmith
Comment: update content - changeset 4465
Deletions are marked like this. Additions are marked like this.
Line 6: Line 6:
Use this function to retrieve the state of the specified mouse. Use this function to retrieve the current state of the mouse.
Line 12: Line 12:
Uint8 SDL_GetRelativeMouseState(int  index,
                                int
* x,
Uint8 SDL_GetRelativeMouseState(int* x,
Line 18: Line 17:
||'''index'''||the index of the specified mouse||
||'''x'''||a pointer filled with the relative x coordinate of the mouse||
||'''y'''||a pointer filled with the relative y coordinate of the mouse||
||'''x'''||^a pointer filled with the last recorded x coordinate of the mouse^||
||'''y'''||^a pointer filled with the last recorded y coordinate of the mouse^||
Line 34: Line 32:
 .[[SDL_GetMouseState]] ??? ''Because it's essentially the same a different way''  .[[SDL_GetMouseState]] ???

DRAFT

SDL_GetRelativeMouseState

Use this function to retrieve the current state of the mouse.

Syntax

Uint8 SDL_GetRelativeMouseState(int* x,
                                int* y)

Function Parameters

x

a pointer filled with the last recorded x coordinate of the mouse

y

a pointer filled with the last recorded y coordinate of the mouse

Return Value

Returns an 8 bit button bitmask of the relative button state. ???

Code Examples

You can add your code example here

Remarks

The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON(X) macros, and x and y are set to the mouse deltas since the last call to SDL_GetRelativeMouseState().


CategoryAPI, CategoryMouse

None: SDL_GetRelativeMouseState (last edited 2016-11-28 21:42:23 by PhilippWiesemann)

(Page Info.)
Feedback
Please include your contact information if you'd like to receive a reply.
Submit