Get the color used for drawing operations (Rect, Line and Clear).
int SDL_GetRenderDrawColor(SDL_Renderer * renderer,
Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a);
renderer |
the rendering context |
r |
a pointer filled in with the red value used to draw on the rendering target |
g |
a pointer filled in with the green value used to draw on the rendering target |
b |
a pointer filled in with the blue value used to draw on the rendering target |
a |
a pointer filled in with the alpha value used to draw on the rendering target; usually |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.