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Revision 5 as of 2010-08-29 20:54:41
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Editor: SheenaSmith
Comment: update content (w/ Sam); remove 'draft' note
Revision 6 as of 2010-10-08 23:35:01
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Editor: SheenaSmith
Comment: update content - pointers, structs
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||'''r'''||a pointer to the red value used to draw on the rendering target||
||'''g'''||a pointer to the green value used to draw on the rendering target||
||'''b'''||a pointer to the blue value used to draw on the rendering target||
||'''a'''||a pointer to the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255)||
||'''r'''||the red value used to draw on the rendering target||
||'''g'''||the green value used to draw on the rendering target||
||'''b'''||the blue value used to draw on the rendering target||
||'''a'''||the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255)||

SDL_GetRenderDrawColor

Use this function to get the color used for drawing operations.

Syntax

int SDL_GetRenderDrawColor(Uint8* r,
                           Uint8* g,
                           Uint8* b,
                           Uint8* a)

Function Parameters

r

the red value used to draw on the rendering target

g

the green value used to draw on the rendering target

b

the blue value used to draw on the rendering target

a

the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255)

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

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CategoryAPI, CategoryVideo

None: SDL_GetRenderDrawColor (last edited 2011-11-04 05:00:15 by SheenaSmith)

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