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| ||'''r'''||the red value used to draw on the rendering target|| ||'''g'''||the green value used to draw on the rendering target|| ||'''b'''||the blue value used to draw on the rendering target|| ||'''a'''||the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255)|| |
||'''r'''||a pointer filled in with the red value used to draw on the rendering target|| ||'''g'''||a pointer filled in with the green value used to draw on the rendering target|| ||'''b'''||a pointer filled in with the blue value used to draw on the rendering target|| ||'''a'''||a pointer filled in with the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255)|| |
SDL_GetRenderDrawColor
Use this function to get the color used for drawing operations.
Contents
Syntax
int SDL_GetRenderDrawColor(Uint8* r,
Uint8* g,
Uint8* b,
Uint8* a)
Function Parameters
r |
a pointer filled in with the red value used to draw on the rendering target |
g |
a pointer filled in with the green value used to draw on the rendering target |
b |
a pointer filled in with the blue value used to draw on the rendering target |
a |
a pointer filled in with the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255) |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
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Remarks
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