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Revision 3 as of 2010-10-11 02:22:29
Size: 927
Editor: SheenaSmith
Comment: update content - pointers, structs
Revision 4 as of 2010-12-12 05:19:40
Size: 1072
Editor: SheenaSmith
Comment: update content - add include
Deletions are marked like this. Additions are marked like this.
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||'''blendMode'''||,,a pointer filled in with ,,the current ,,blend mode,, ^[[SDL_BlendMode]]^|| ||'''blendMode'''||the current [[SDL_BlendMode]]; see [[#Remarks|Remarks]] for details||
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''You can add useful comments here'' '''blendMode''' may be SDL_BLENDMODE_NONE or a mask of any of the other [[SDL_BlendMode]] values OR'd together: <<Include(SDL_BlendMode, , , from="== Values ==", to="== Code Examples ==")>>

DRAFT

SDL_GetSurfaceBlendMode

Use this function to get the blend mode used for blit operations.

Syntax

int SDL_GetSurfaceBlendMode(SDL_Surface* surface,
                            int*         blendMode)

Function Parameters

surface

the SDL_Surface to query

blendMode

the current SDL_BlendMode; see Remarks for details

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

blendMode may be SDL_BLENDMODE_NONE or a mask of any of the other SDL_BlendMode values OR'd together:

SDL_BLENDMODE_NONE

no blending

dstRGBA = srcRGBA

SDL_BLENDMODE_BLEND

alpha blending

dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))

dstA = srcA + (dstA * (1-srcA))

SDL_BLENDMODE_ADD

additive blending

dstRGB = (srcRGB * srcA) + dstRGB

dstA = dstA

SDL_BLENDMODE_MOD

color modulate

dstRGB = srcRGB * dstRGB

dstA = dstA


CategoryAPI, CategorySurface

None: SDL_GetSurfaceBlendMode (last edited 2011-01-04 00:34:29 by SheenaSmith)

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