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SDL_GetTextureColorMod
Use this function to get the additional color value multiplied into render copy operations.
Contents
Syntax
int SDL_GetTextureColorMod(SDL_Texture* texture,
Uint8* r,
Uint8* g,
Uint8* b)
Function Parameters
texture |
the texture to query |
r |
a pointer filled in with the current red color value |
g |
a pointer filled in with the current green color value |
b |
a pointer filled in with the current blue color value |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
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Remarks
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