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Revision 2 as of 2010-01-10 19:39:08

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SDL_GetTextureColorMod

Use this function to get the additional color value used in render copy operations.

Syntax

int SDL_GetTextureColorMod(SDL_TextureID textureID,
                           Uint8*        r,
                           Uint8*        g,
                           Uint8*        b)

Function Parameters

textureID

the texture to query

r

a pointer filled in with the source red color value

g

a pointer filled in with the source green color value

b

a pointer filled in with the source blue color value

Return Value

Returns 0 on success or -1 if the texture is not valid; call SDL_GetError() for more information.

Code Examples

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Remarks

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CategoryAPI, CategoryVideo

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