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← Revision 13 as of 2019-11-11 17:45:53 ⇥
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| The window size in screen coordinates may differ from the size in pixels, if the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with high-dpi support (e.g. iOS or OS X). Use [[SDL_GL_GetDrawableSize]]() or [[SDL_GetRendererOutputSize]]() to get the real client area size in pixels. | The window size in screen coordinates may differ from the size in pixels, if the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with high-dpi support (e.g. iOS or OS X). Use [[SDL_GL_GetDrawableSize]](), [[SDL_Vulkan_GetDrawableSize]](), or [[SDL_GetRendererOutputSize]]() to get the real client area size in pixels. |
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| .[[SDL_Vulkan_GetDrawableSize]] |
SDL_GetWindowSize
Use this function to get the size of a window's client area.
Syntax
void SDL_GetWindowSize(SDL_Window* window,
int* w,
int* h)
Function Parameters
window |
the window to query the width and height from |
w |
a pointer filled in with the width of the window, in screen coordinates, may be NULL |
h |
a pointer filled in with the height of the window, in screen coordinates, may be NULL |
Code Examples
You can add your code example here
Remarks
NULL can safely be passed as the w or h parameter if the width or height value is not desired.
The window size in screen coordinates may differ from the size in pixels, if the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize(), SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to get the real client area size in pixels.
