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| Returns the number of effects the haptic device can play at the same time or a negative error code on failure; call [[SDL_GetError]]() for more information. <<Color2(green,Should there be a link to Remarks here?)>> | Returns the number of effects the haptic device can play at the same time or a negative error code on failure; call [[SDL_GetError]]() for more information. <<Color2(col=green,text="Should there be a link to Remarks here?")>> |
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| This is not supported on all platforms, but will always return a value. ^This function is available/included^ ,,Added here,, for the sake of completeness. <<Color2(green,Is it important to note what the value would be if it is not supported? Would it just be 1 or 0?)>> | This is not supported on all platforms, but will always return a value. ^This function is available/included^ ,,Added here,, for the sake of completeness. <<Color2(col=green,text="Is it important to note what the value would be if it is not supported? Would it just be 1 or 0?")>> |
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SDL_HapticNumEffectsPlaying
Use this function to return the number of effects a haptic device can play at the same time.
Contents
Syntax
int SDL_HapticNumEffectsPlaying(SDL_Haptic* haptic)
Function Parameters
haptic |
the SDL_Haptic device to query maximum playing effects |
Return Value
Returns the number of effects the haptic device can play at the same time or a negative error code on failure; call SDL_GetError() for more information. Should there be a link to Remarks here?
Code Examples
You can add your code example here
Remarks
This is not supported on all platforms, but will always return a value. This function is available/included Added here for the sake of completeness. Is it important to note what the value would be if it is not supported? Would it just be 1 or 0?
