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Returns the number of effects the haptic device can play at the same time or a negative error code on failure; call [[SDL_GetError]]() for more information. <<Color2(green,Should there be a link to Remarks here?)>> Returns the number of effects the haptic device can play at the same time or a negative error code on failure; call [[SDL_GetError]]() for more information. <<Color2(col=green,text="Should there be a link to Remarks here?")>>
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This is not supported on all platforms, but will always return a value. ^This function is available/included^ ,,Added here,, for the sake of completeness. <<Color2(green,Is it important to note what the value would be if it is not supported? Would it just be 1 or 0?)>> This is not supported on all platforms, but will always return a value. ^This function is available/included^ ,,Added here,, for the sake of completeness. <<Color2(col=green,text="Is it important to note what the value would be if it is not supported? Would it just be 1 or 0?")>>

DRAFT

SDL_HapticNumEffectsPlaying

Use this function to return the number of effects a haptic device can play at the same time.

Syntax

int SDL_HapticNumEffectsPlaying(SDL_Haptic* haptic)

Function Parameters

haptic

the SDL_Haptic device to query maximum playing effects

Return Value

Returns the number of effects the haptic device can play at the same time or a negative error code on failure; call SDL_GetError() for more information. Should there be a link to Remarks here?

Code Examples

You can add your code example here

Remarks

This is not supported on all platforms, but will always return a value. This function is available/included Added here for the sake of completeness. Is it important to note what the value would be if it is not supported? Would it just be 1 or 0?


CategoryAPI, CategoryForceFeedback

None: SDL_HapticNumEffectsPlaying (last edited 2016-05-14 22:21:19 by PhilippWiesemann)

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