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SDL_HapticRunEffect
Use this function to run the haptic effect on its associated haptic device.
Contents
Syntax
int SDL_HapticRunEffect(SDL_Haptic* haptic,
int effect,
Uint32 iterations)
Function Parameters
haptic |
the SDL_Haptic device to run the effect on |
effect |
the ID identifier of the haptic effect to run |
iterations |
the number of iterations to run the effect; use SDL_HAPTIC_INFINITY for infinity -or- the number of times to repeat the effect; see [[#Remarks|Remarks]] for details |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
If iterations are SDL_HAPTIC_INFINITY, it'll run the effect over and over repeating the envelope (attack and fade) every time. If you only want the effect to last forever, set SDL_HAPTIC_INFINITY in the effect's length parameter.
-or-
To repeat the effect over and over indefinitely, set iterations to SDL_HAPTIC_INFINITY. (Repeats the envelope - attack and fade.) To make one instance of the effect last indefinitely (so the effect does not fade), set the effect's length in its structure/union to SDL_HAPTIC_INFINITY instead.
Is it important to say how to end an effect that has an SDL_HAPTIC_INFINITY setting or is it enough to list the destroy function below?
