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⇤ ← Revision 1 as of 2010-01-11 01:57:15
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| ||'''A'''||the first [[SDL_Rect]] to calculate from|| ||'''B'''||the second [[SDL_Rect]] to calculate from|| ||'''result'''||the [[SDL_Rect]] that represents the intersection|| |
||'''A'''||a pointer to a rectangle of type [[SDL_Rect]]|| ||'''B'''||a pointer to another rectangle of type [[SDL_Rect]]|| ||'''result'''||a pointer to be filled with the rectangle of type [[SDL_Rect]] that represents the intersection of '''A''' and '''B'''|| |
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| SDL_TRUE if there is an intersection, SDL_FALSE otherwise. | Returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. |
DRAFT |
SDL_IntersectRect
Use this function to calculate the intersection of two rectangles.
Contents
Syntax
SDL_bool SDL_IntersectRect(const SDL_Rect* A,
const SDL_Rect* B,
SDL_Rect* result)
Function Parameters
A |
a pointer to a rectangle of type SDL_Rect |
B |
a pointer to another rectangle of type SDL_Rect |
result |
a pointer to be filled with the rectangle of type SDL_Rect that represents the intersection of A and B |
Return Value
Returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
Code Examples
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Remarks
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