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DRAFT

SDL_JoyButtonEvent

A structure that contains joystick button event structure information (event.jbutton.*).

Data Fields

Uint32

type

SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP

Uint8

which

the joystick device index *the index of the joystick that reported the event*

Uint8

button

the joystick button index *the index of the button*

Uint8

state

SDL_PRESSED or SDL_RELEASED *the current state of the button which is either SDL_PRESSED or SDL_RELEASED*

Uint8

padding1

8 empty bits to total 32???

Code Examples

You can add your code example here

Remarks

*
SDL_JoyButtonEvent() is a member of the SDL_Event union and is used when an event of type SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP is reported.

An SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP event occurs whenever a user presses or releases a button on a joystick. The field '''which''' is the index of the joystick that reported the event and '''button''' is the index of the button orange

. '''state''' is the current state of the button which is either SDL_PRESSED or SDL_RELEASED.
*


CategoryStruct, CategoryEvents

None: SDL_JoyButtonEvent (last edited 2014-12-06 12:24:54 by PhilippWiesemann)

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