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⇤ ← Revision 1 as of 2010-03-17 18:21:44
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Comment: create page, add content (Rev 5540)
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Size: 1556
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| *<<BR>>If '''state''' is SDL_QUERY then the current state is returned, otherwise the new processing state is returned. <<BR>>* |
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| *<<BR>>This function is used to enable or disable joystick event processing. <<BR>>* |
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*<<BR>>Note: Joystick event handling is preferred. Note: Even if joystick event processing is enabled, individual joysticks must be opened before they generate events. Warning: Calling this function may delete all events currently in SDL's event queue. <<BR>>* |
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SDL_JoystickEventState
Use this function to enable/disable joystick event polling.
Contents
Syntax
int SDL_JoystickEventState(int state)
Function Parameters
state |
can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE |
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Return Value
Returns 1 if enabled, 0 if disabled, or a negative error code on failure; call SDL_GetError() for more information.
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If state is SDL_QUERY then the current state is returned, otherwise the new processing state is returned.
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Code Examples
You can add your code example here
Remarks
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This function is used to enable or disable joystick event processing.
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If joystick events are disabled, you must call SDL_JoystickUpdate() yourself and to manually? check the state of the joystick when you want joystick information.
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Note: Joystick event handling is preferred.
Note: Even if joystick event processing is enabled, individual joysticks must be opened before they generate events.
Warning: Calling this function may delete all events currently in SDL's event queue.
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