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| extern SDL_Joystick* joy1; | |
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| SDL_Joystick *joy1; . . x_move=SDL_JoystickGetAxis(joy1, 0); y_move=SDL_JoystickGetAxis(joy1, 1); |
x_move = SDL_JoystickGetAxis(joy1, 0); y_move = SDL_JoystickGetAxis(joy1, 1); |
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SDL_JoystickGetAxis
Use this function to get the current state of an axis control on a joystick.
Contents
Syntax
Sint16 SDL_JoystickGetAxis(SDL_Joystick* joystick,
int axis)
Function Parameters
joystick |
an SDL_Joystick structure containing joystick information ??? |
axis |
the axis to query; the axis indices start at index 0; see Remarks for details |
Return Value
*
Returns a 16-bit signed integer representing the current position of the axis or 0 on failure; call [[SDL_GetError]]() for more information.
*
The state is a value ranging from -32768 to 32767. green
Code Examples
extern SDL_Joystick* joy1;
Sint16 x_move, y_move;
x_move = SDL_JoystickGetAxis(joy1, 0);
y_move = SDL_JoystickGetAxis(joy1, 1);
Remarks
*
On most modern joysticks the X axis is usually represented by axis 0 and the Y axis by axis 1. The value returned by SDL_JoystickGetAxis() is a signed integer (-32768 to 32767) representing the current position of the axis. It may be necessary to impose certain tolerances on these values to account for jitter.
Some joysticks use axes 2 and 3 for extra buttons.
*
