Results 1 - 8 of 8 results out of about 6839 pages. (2.17 seconds)
- SDL_JoystickGetAxis . . . 6 matches
- ...
||<tablewidth="100%" style="color: #FF0000;" :> DRAFT||
= SDL_JoystickGetAxis =
Use this function to get the current state of an axis control on a joystick.
<<TableOfContents()...
- SDL_JoystickNumAxes . . . 1 match
- ... here
}}}
== Remarks ==
''You can add useful comments here''
== Related Functions ==
.[[SDL_JoystickGetAxis]]
.[[SDL_JoystickOpen]]
----
[[CategoryAPI]], [[CategoryJoystick]]...
- SDL_JoyAxisEvent . . . 1 match
- ...Event]]
.[[SDL_JoyButtonEvent]]
.[[SDL_JoyHatEvent]]
== Related Functions ==
.[[SDL_JoystickEventState]]
.[[SDL_JoystickGetAxis]]
----
[[CategoryStruct]], [[CategoryEvents]]...
- SDL_GameControllerButtonBind . . . 1 match
- ...JoystickGetButton|SDL_Joystick button]] this maps to||
||int||'''axis'''||The [[SDL_JoystickGetAxis|SDL_Joystick axis]] this maps to||
||int||'''hat.hat'''||The [[SDL_JoystickGetH...
- MigrationGuide . . . 1 match
- ...h''' field against `myID`. If you aren't using the event queue for joysticks, [[SDL_JoystickGetAxis]]() and friends work just like SDL 1.2.
You should also check out the new [[Ca...
- GuiaDeMigracion . . . 1 match
- ...ich del evento contra myID. Si no utilizas la cola de eventos para joysticks, [[SDL_JoystickGetAxis]]() y demás funcionan exactamente igual que en SDL 1.2.
Deberías revisar la nu...
- CategoryJoystick . . . 1 match
- ...##master-page:CategoryTemplate
##master-date:Unknown-Date
#format wiki
#language en
= Joystick Support =
'''Include File(s):''' [[http://hg.libsdl.org/SDL/file/default/include/SD...
- CategoryAPI . . . 1 match
- ...##master-page:CategoryTemplate
##master-date:Unknown-Date
#format wiki
#language en
= SDL 2.0 API by Name =
<<TableOfContents()>>
== Hints ==
<<FullSearchCached(category:Catego...
