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| ^Returns 1 if the specified button is pressed, 0 otherwise.^* | *<<BR>>Returns 1 if the specified button is pressed, 0 otherwise.<<BR>>* |
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SDL_JoystickGetButton
Use this function to get the current state of a button on a joystick.
Contents
Syntax
Uint8 SDL_JoystickGetButton(SDL_Joystick* joystick,
int button)
Function Parameters
joystick |
a pointer to a structure containing joystick information ??? |
button |
the button indices index; starts at index 0 |
Return Value
*
Returns 1 if the specified button is pressed, 0 otherwise.
*
Code Examples
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Remarks
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