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Revision 3 as of 2010-08-28 22:17:04

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SDL_JoystickOpen

Use this function to open a joystick for use.

Syntax

SDL_Joystick* SDL_JoystickOpen(int device_index)

Function Parameters

device_index

the index of the joystick to query

Return Value

A joystick identifier, or NULL if an error occurred.

Code Examples

SDL_Joystick *joy;

// Initialize the joystick subsystem
SDL_InitSubSystem(SDL_INIT_JOYSTICK);

// Check for joystick
if(SDL_NumJoysticks()>0){
  // Open joystick
  joy=SDL_JoystickOpen(0);
  
  if(joy)
  {
    printf("Opened Joystick 0\n");
    printf("Name: %s\n", SDL_JoystickName(0));
    printf("Number of Axes: %d\n", SDL_JoystickNumAxes(joy));
    printf("Number of Buttons: %d\n", SDL_JoystickNumButtons(joy));
    printf("Number of Balls: %d\n", SDL_JoystickNumBalls(joy));
  }
  else
    printf("Couldn't open Joystick 0\n");
  
  // Close if opened
  if(SDL_JoystickOpened(0))
    SDL_JoystickClose(joy);
}

Remarks

The index passed as an argument refers to the N'th joystick on the system. This index is the value which will identify this joystick in future joystick events. green

*
Remember to initialize the joystick subsystem
* green

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CategoryAPI, CategoryJoystick

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