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The lock manipulated by these functions protects the callback function. During a [[SDL_LockAudio]]()/[[SDL_UnlockAudio]]() pair, you can be guaranteed that the callback function is not running. The lock manipulated by these functions protects the callback function. During a [[SDL_LockAudio]]()/[[SDL_UnlockAudio]]() pair, you can be guaranteed that the callback function for the default audio device is not running.

SDL_LockAudio

Use this function to lock out the callback function.

Syntax

void SDL_LockAudio(void)

Code Examples

You can add your code example here

Remarks

The lock manipulated by these functions protects the callback function. During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that the callback function for the default audio device is not running.

Do not call these from the callback function or you will cause deadlock.

None: SDL_LockAudio (last edited 2015-01-09 23:01:38 by PhilippWiesemann)

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