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Revision 7 as of 2011-03-10 23:15:44
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Editor: SheenaSmith
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The lock manipulated by these functions protects the callback function. During a [[SDL_LockAudio]]()/[[SDL_UnlockAudio]]() pair, you can be guaranteed that the callback function for the default audio device is not running. The lock manipulated by these functions protects the callback function. During an [[SDL_LockAudio]]()/[[SDL_UnlockAudio]]() pair you can be guaranteed that the callback function for the default audio device is not running.

[[SDL_LockAudio]]() is not a re-entrant function and can potentially block if it is called more than once from the same thread before a call to [[SDL_Unlock]]() is made.

SDL_LockAudio

Use this function to lock out the audio callback function.

Syntax

void SDL_LockAudio(void)

Code Examples

You can add your code example here

Remarks

The lock manipulated by these functions protects the callback function. During an SDL_LockAudio()/SDL_UnlockAudio() pair you can be guaranteed that the callback function for the default audio device is not running.

SDL_LockAudio() is not a re-entrant function and can potentially block if it is called more than once from the same thread before a call to SDL_Unlock() is made.

Do not call these from the callback function or you will cause deadlock.


CategoryAPI, CategoryAudio

None: SDL_LockAudio (last edited 2015-01-09 23:01:38 by PhilippWiesemann)

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