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- SDL_LockAudioDevice . . . 5 matches
- ...
= SDL_LockAudioDevice =
Use this function to lock out the audio callback function for a specified device.
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== Syntax ==
{{{#!highlight cpp
void SDL_LockAu...
- SDL_UnlockAudioDevice . . . 4 matches
- ...tern SDL_AudioDeviceID devid;
SDL_Delay(2000); // callback runs for 2 seconds.
SDL_LockAudioDevice(devid);
printf("The audio callback can't be running right now!\n");
SDL_Delay(2...
- SDL_PauseAudioDevice . . . 3 matches
- ...ll start the device playing again, and vice versa. This is different from how [[SDL_LockAudioDevice]]() works.
If you just need to protect a few variables from race conditions vs...
- SDL_LockAudio . . . 3 matches
- ...is a legacy means of locking the audio device. New programs might want to use [[SDL_LockAudioDevice]]() instead.
<<TableOfContents()>>
== Syntax ==
{{{#!highlight cpp
void SDL_L...
- SDL_OpenAudioDevice . . . 2 matches
- ...s between your callback and other threads without fully pausing playback with [[SDL_LockAudioDevice]](). For more information about the callback, see [[SDL_AudioSpec]].
== Versi...
- CategoryAudio . . . 1 match
- ...##master-page:CategoryTemplate
##master-date:Unknown-Date
#format wiki
#language en
= Audio Device Management and Audio Playback =
'''Include File(s):''' [[http://hg.libsdl.org/...
- CategoryAPI . . . 1 match
- ...##master-page:CategoryTemplate
##master-date:Unknown-Date
#format wiki
#language en
= SDL 2.0 API by Name =
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== Hints ==
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