SDL_MapRGB
Use this function to map an RGB triple to an opaque pixel value for a given pixel format.
Syntax
Uint32 SDL_MapRGB(const SDL_PixelFormat* format,
Uint8 r,
Uint8 g,
Uint8 b)
Function Parameters
format |
an SDL_PixelFormat structure describing the format of the pixel |
r |
the red component of the pixel in the range 0-255 |
g |
the green component of the pixel in the range 0-255 |
b |
the blue component of the pixel in the range 0-255 |
Return Value
A pixel value.
Code Examples
You can add your code example here
Remarks
You can add useful comments here
