Wiki Page Content

Differences between revisions 12 and 13
Revision 12 as of 2011-01-17 18:38:01
Size: 2150
Editor: SheenaSmith
Comment: update content - w/ Sam (in progress)
Revision 13 as of 2011-01-17 18:53:18
Size: 1825
Editor: SheenaSmith
Comment: update content - w/ Sam (in progress)
Deletions are marked like this. Additions are marked like this.
Line 3: Line 3:
||<tablewidth="100%" style="color: #FF0000;" :> DRAFT||
Line 37: Line 36:
'''xrel''' and '''yrel''' are relative to the last SDL_MOUSEMOTIONEVENT.

If the cursor is hidden ([[SDL_ShowCursor]](0)) and the input is grabbed (SDL_WM_!GrabInput(SDL_GRAB_ON)), then the mouse will give relative motion events even when the cursor reaches the edge of the screen. This is currently only implemented on Windows and Linux/Unix-alikes.

<<Color2(green,There are currently no pages for SDL_!WarpMouse or SDL_WM_!GrabInput. Do they still exist in 1.3? Is [[SDL_WarpMouseInWindow]] the appropriate replacement for SDL_!WarpMouse? If it is should it be listed in RFs also?)>>
Relative motion is stored in '''xrel''' and '''yrel''' and is relative to the last motion event. If relative mouse mode is enabled with [[SDL_SetRelativeMouseMode]](), then the mouse will give relative motion events even when the cursor reaches the edge of the screen.
Line 51: Line 46:
 .[[SDL_GetMouseState]]
 .[[SDL_SetRelativeMouseMode]]

SDL_MouseMotionEvent

A structure that contains mouse motion event information.

Data Fields

Uint32

type

SDL_MOUSEMOTION

Uint32

windowID

the window with mouse focus, if any

Uint8

state

the current button state; see Remarks for details

int

x

X coordinate, relative to window

int

y

Y coordinate, relative to window

int

xrel

relative motion in the X direction

int

yrel

relative motion in the Y direction

Code Examples

You can add your code example here

Remarks

SDL_MouseMotionEvent is a member of the SDL_Event structure and is used when an event of type SDL_MOUSEMOTION is reported.

An SDL_MOUSEMOTION event occurs whenever a user moves the mouse within the application window or when SDL_WarpMouseInWindow() is called.

state is an 8-bit button bitmask of the current button state and is the same as that returned by SDL_GetMouseState(). You can test different buttons by using the following masks:

SDL_BUTTON_LMASK

SDL_BUTTON_MMASK

SDL_BUTTON_RMASK

SDL_BUTTON_X1MASK

SDL_BUTTON_X2MASK

Relative motion is stored in xrel and yrel and is relative to the last motion event. If relative mouse mode is enabled with SDL_SetRelativeMouseMode(), then the mouse will give relative motion events even when the cursor reaches the edge of the screen.


CategoryStruct, CategoryEvents

None: SDL_MouseMotionEvent (last edited 2013-09-05 20:20:21 by PhilippWiesemann)

(Page Info.)
Feedback
Please include your contact information if you'd like to receive a reply.
Submit